How #Genesis64 parses C64 BASIC (Part 2)
Or: how operators work and mathematical equations are solved
The last post was about translating your input into something that can be run in #Genesis64, this time I'll try to shed some light into the black art of using operators and math.
Let's start with a simple BASIC program:
20 poke v+1,0
30 print 2+2*2
We can skip line 10 and look directly at the parameter part of the POKE command:
Anyone can understand it and the trick (as so often) is to make the program to understand it. The term
v+1 is pushed into the tokenizer after splitting (see Part 1) and again I use a simple regex to see what it is we want to tokenize:
This translates to: "Take everything until you hit a '+' and group it, then take the rest and group it as well". Ok, this seems to be using a '+' operator, and the two groups we get are fed in the Tokenizer again to see what they are, namely a variable: '
v' and a number '
So the token for '
+' looks like:
When the program is run and the token for '
+' is executed, it simply takes its two parameters and adds their Num value and then stores it in its Num value (which is then used by the
More complex expressions
2 + 2 * 2
Luckily these work exactly like the simple ones, we just have to keep an eye on the order. The Tokenizer will return two tokens: a "multiplication" token and an "addition" token.
(excuse the crude drawing)
#Genesis64 parses expressions in reverse order (so lower-order mathematical operations first), but executes them back in reverse again:
->  "+": 2, 2*2
-->  "*": 2, 2
: "*", 2, 2 => 4
: "+" 2,  => 6
This way all other operators are parsed, too:
or (but not:
The next part(s) will be about the more complex commands like
step as they all share the "problem" that they need to jump around the token list.
You can try out your C64 BASIC skills in #Genesis64. You can get a list of all working c64 BASIC commands and functions by typing "help" and hit enter.